Sieun Park and Jusub Kim, "Beyond Frame: A Remediation Authoring Tool for Transforming 2D Artworks into VR Experiences," 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 1435-1436, doi: 10.1109/VRW70859.2026.00392. 박시은, 김주섭. (2026). Beyond Frame: A Remediation Authoring Tool for Transforming 2D Artworks into VR Experiences. IEEEVR 2026 Research Demo
2025.06
Sieun Park, Jusub Kim, 2025, "Enhancing Immersive Art Appreciation through AI-Generated Personalized Stories", ISEA2025 (30th International Symposium on Electronic Art), Full paper, pp.1-6 박시은, 김주섭. (2025). Enhancing Immersive Art Appreciation through AI-Generated Personalized Stories
. ISEA2025 (30th International Symposium on Electronic Art)
2023.02
Sieun Park, Gwonu Ryu, Jusub Kim, 2022, "A XR Studio Design for Virtual Production Education
- Case Study of XR Studio at Sogang University", HCI Korea 2023 박시은, 류권우, 김주섭. (2022). 버추얼 프로덕션 교육을 위한 XR 스튜디오 디자인
- 서강대학교 XR 스튜디오 구축 사례를 중심으로. HCI Korea 2023
2023.01
Sieun Park, Suk Chon, 2022, “A Research of Software Development Model for Immersive Content Based on Collaboration in Artist and Technical Engineer”, Journal of Digital Contents Society, Vol. 24, No. 1, pp. 1-9. 박시은, 전석. (2022). 기술과 예술의 협업 기반 실감 콘텐츠 개발을 위한 소프트웨어 개발 모델에 관한 연구.
디지털콘텐츠학회, 24(1), 1-9.
2020.04
Sieun Park, Jusub Kim, 2020, "Converting 2-D Artworks into 2.5-D Content for More Immersive HMD VR Exhibition Experience", Journal of Digital Contents Society, Vol. 21, No. 4, pp. 653-661. 박시은, 김주섭. (2020). HMD 기반의 VR 전시 경험 향상을 위한 2.5-D 전시 콘텐츠 재구성에 관한 연구.
디지털콘텐츠학회, 21(4), 653-661.
2019.12
Sieun Park, A Study on 2.5-D-based Content Reconstruction Method for More Immersive Experience in Virtual Reality Exhibitions, Master Thesis, Sogang University, Seoul, 2019. 박시은, 몰입적 가상현실 전시 경험을 위한 2.5D 기반의 콘텐츠 재구성 방식에 관한 연구, 석사학위논문, 서강대학교, 2019.
2019.06
Sieun Park, Suk Chon, Tiffany Lee and Jusub Kim, 2019, "Toward the Experiential VR Gallery using 2.5-D", ISEA2019 (25th International Symposium on Electronic Art), Full paper, pp.1-5 박시은, 전석, 티파니 리, 김주섭. (2019). Toward the Experiential VR Gallery using 2.5-D, ISEA2019 (25th International Symposium on Electronic Art)
2018.01
Si-eun Park, Junghwan Sung, 2018, "Analysis of Digital Exhibitions Reflecting Participation Experience of Visitors in Digital Exhibition Space", Journal of The Korea Contents Society, Vol. 18, No. 1, pp. 336~344. 박시은, 성정환. (2018). 디지털 전시 공간에서 발생하는 관람자의 참여 경험이 반영된 디지털 전시의 분석. 한국콘텐츠학회, 18(1), 336-344.