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KOCCA (Korea Creative Content Agency) sponsored team
A VR Gallery project-VR Nostalgia is selected as one of KOCCA 's the first convergence lab 30 awardees
한국콘텐츠진흥원 융합팩토리 컨버전스랩 1기 선정
VR 전시 프로젝트 "VR Nostalgia" 기획, 개발
Tiffany Lee Solo Exhibition "Liquid Panorama" at AK Gallery in Suwon, KOREA
As a Media Technology Director
애경갤러리에서 티파니 리의 개인전 "Liquid Panorama"에 Media Technology Director로 참여
Tiffany Lee Solo Exhibition "Liquid Phantasm" at CICA Museum in Gimpo, KOREA
As a Media Technology Director
CICA 박물관에서 티파니 리의 개인전 "Liquid Phantasm"에 Media Technology Director로 참여
A Selected team of NeMaf(Seoul International ALT Cinema & Media Festival) - Virtually Art in Seoul, KOREA
As a Media Technology Director
제20회 서울국제대안영상예술페스티벌(NeMaf) - Virtually Art 선정
"VR Liquid Panorama"에 Media Technology Director로 참여
Tools : Unity, Adobe Photoshop
VR Nostalgia project is the re-creation of a painting in Virtual Reality.
We applied the proposed methods to the original painting work and created the 2.5-D representation of it where users can walk around
and appreciate the work in more experiential and immersive way.
It shows the original google street view image and the corresponding 2.5-D representations considering the depths of distant view, middle-range view,
and close-range view in the original image.
In this case, since the original painting was based on the real-world buildings, trees, cars, etc.,
the decision on what to make as different layers and how to place those in the new space were relatively straightforward.
Since it is a 2.5-D representation, i.e., each element is a 2-D object with depth information,
you can see that the red car or telephone booth gets thinner in certain views revealing that it is not a 3-D, but a 2-D object.
In addition, we have made the cloud and the color of the sky animated to give the user more physical presence.
Also spatial sounds were installed such that the closer users get to the vehicle or the tree, the louder sound they hear that the engine or birds make.
Such interaction was designed by the original artist to tell the story that she wanted to deliver and to enable audience to have more conversation with her artwork.
▶ 콘텐츠 사업화를 위한 프로그램 저작권 등록, STEAM 플랫폼 프로그램 등록, 전시 등 결과 보고
STEAM에 출시 ◀